System: The caster must touch the chimera or Treasure she wishes to repair or reshape; appropriate tools are not required but do reduce the cantrip difficulty by 1. For styling flourishes such as color shifting, minor resizing, and other cosmetic changes, all that’s required is a number of suc-cesses equal to the item’s level (minimum one). All powers and qualities of the item remain the same, including any activation requirements or other limitations. In addition, the item must still be able to reasonably fulfill its role or the Storyteller may rule that the cantrip simply fails. For example, a greatsword could have changes to the look of the metal or style of hilt, or even add cosmetic chimerical spiders scuttling down the blade when it’s drawn, but it could not be shrunk to the size of a broadsword as that is not a cosmetic change. Making repairs with this cantrip restores one level of damage per success gained, and the caster may spend ad-ditional Glamour points to repair more damage on a one for one basis. If it is unclear how much repair is required to fix an item, for example if a favorite cloak has been torn and burned during thhe story but not specifically targeted with numerical damage, default to its item level (minimum one). Although it is more challenging, increasing the cantrip difficulty by at least 1, this cantrip can be used to change
the look of chimerical beings as well as heal them. For friendly non-sentient chimera the changeling must simply score a number of successes equal to the chimera’s level (minumum one), while sentient chimera require successes equal to their Glamour rating (which may require multiple cantrips). Sentient chimera must consent to the process, and in no case can chimerical beings be changed in detri-mental or painful ways. The cantrip user could change a chimerical hound’s fur or make it appear more fearsome, for example, but could not take away its sight or shorten its legs so it has difficulty moving. Chimera healing functions the same as item repair, but cannot be used on the same chimera more than once per scene. It should be noted that while potent, this cantrip can-not be used on hostile creatures, or on any items without the informed consent of the item’s rightful owner. A caster could not touch an enemy’s armor in the middle of battle and reshape to be too large for them, for example, or swipe a watch and hurriedly change its styling so the police will not recognize it when she’s searched.
Type: Chimerical (Wyrd for Treasures)
••• Energize!
At this stage, the Infusion wielder has observed the flow of Glamour and learned how to store it in objects, essentially creating long-lasting Glamour batteries. They can also transfer Glamour between living volunteers, though this is notably less efficient. While Glamour storage is certainly