#ooc

September 16th, 2021
earldebuke 10:51pm
• Maker’s Eye
You have a keen eye for the fundamental Glamour underlying chimerical construction. This cantrip allows you to select a chimerical item or creature and accurately assess its properties and capabilities at a glance. Unlike Kenning, the information gained with this cantrip is highly specific and detailed, but this Art only functions with regard to chimerical objects, beings, and Treasures. In effect, this cantrip trades general scope for specific accuracy, though many Infusion experts naturally cultivate high ratings in Kenning as well.
System: Each success on the cantrip roll allows you to learn everything regarding one aspect of an animate chimera: Attributes, Abilities, Glamour, Willpower, Health Levels, Redes. With regard to a Treasure or chimerical object, you can learn its item level, the general nature of its powers (though not necessarily how to activate it), how it was made, who its current owner is, how it can be recharged and/or how many uses remain (if it has a limited number), and whether it is cursed. This cantrip has no effect when used on changelings, including Lycians.
Type: Chimerical
•• Make It Work
Infusion experts often get a reputation for being able to work more quickly and efficiently than other changeling craftsmen, and this cantrip is a major reason why. By tap-ping into the fundamentaly malleable nature of chimera and the endless possibilities of Glamour, in a flash she can repair broken items or even completely reshape them. A skilled practitioner can even make changes to living chimera, though such changes are far more difficult than working with items.
earldebuke 10:52pm
System: The caster must touch the chimera or Treasure she wishes to repair or reshape; appropriate tools are not required but do reduce the cantrip difficulty by 1. For styling flourishes such as color shifting, minor resizing, and other cosmetic changes, all that’s required is a number of suc-cesses equal to the item’s level (minimum one). All powers and qualities of the item remain the same, including any activation requirements or other limitations. In addition, the item must still be able to reasonably fulfill its role or the Storyteller may rule that the cantrip simply fails. For example, a greatsword could have changes to the look of the metal or style of hilt, or even add cosmetic chimerical spiders scuttling down the blade when it’s drawn, but it could not be shrunk to the size of a broadsword as that is not a cosmetic change. Making repairs with this cantrip restores one level of damage per success gained, and the caster may spend ad-ditional Glamour points to repair more damage on a one for one basis. If it is unclear how much repair is required to fix an item, for example if a favorite cloak has been torn and burned during thhe story but not specifically targeted with numerical damage, default to its item level (minimum one). Although it is more challenging, increasing the cantrip difficulty by at least 1, this cantrip can be used to change
the look of chimerical beings as well as heal them. For friendly non-sentient chimera the changeling must simply score a number of successes equal to the chimera’s level (minumum one), while sentient chimera require successes equal to their Glamour rating (which may require multiple cantrips). Sentient chimera must consent to the process, and in no case can chimerical beings be changed in detri-mental or painful ways. The cantrip user could change a chimerical hound’s fur or make it appear more fearsome, for example, but could not take away its sight or shorten its legs so it has difficulty moving. Chimera healing functions the same as item repair, but cannot be used on the same chimera more than once per scene. It should be noted that while potent, this cantrip can-not be used on hostile creatures, or on any items without the informed consent of the item’s rightful owner. A caster could not touch an enemy’s armor in the middle of battle and reshape to be too large for them, for example, or swipe a watch and hurriedly change its styling so the police will not recognize it when she’s searched.
Type: Chimerical (Wyrd for Treasures)
••• Energize!
At this stage, the Infusion wielder has observed the flow of Glamour and learned how to store it in objects, essentially creating long-lasting Glamour batteries. They can also transfer Glamour between living volunteers, though this is notably less efficient. While Glamour storage is certainly
earldebuke 10:52pm
handy in its own right, this cantrip is also a critical step in creating true chimerical life, which is the ultimate goal of
most Infusion practitioners.
System: The caster may touch an item and transfer Glamour points into it, up to a maximum number of points equal to her Glamour rating. This Glamour remains viable for a number of weeks equal to the successes obtained, after which time it diminishes at a rate of 1 Glamour per week. This decay is slowed to 1 Glamour per month in freeholds or the Dreaming. Withdrawing stored Glamour merely requires touching the object and calling on the Glamour, though the caster may designate a password or other simple safety measure in order to access the stored Glamour. This must be done when the cantrip is cast, and if she does not do so any changeling or chimera who recognizes the item as a battery can access it.Items that are already magical such as Treasures or chimerical objects with supernatural effects cannot be used to store Glamour. Anyone with Kenning who handles a charged item immediately recognizes that it contains Glam-our, and a successful Perception + Kenning test (difficulty 10 - number of stored Glamour points) will also reveal an energized object. Living creatures cannot be used as batter-ies. Transferring Glamour between two willing volunteers requires both subjects touch the caster and allows for transfer of Glamour points up to the successes gained during cast-ing; however, one point is always lost during transfer due to the relative inefficiency of the connection. This cantrip cannot be used on unwilling subjects. The caster cannot create more batteries than her permanent Glamour rating. If she attempts to do so, an existing battery of her choice is immediately drained and any Glamour it contains is lost. It should also be noted that while having access to a supply of stored Glamour certainly has its advantages, the risk of Bedlam rises significantly as well, especially if the changeling regularly carries energized objects on her person or otherwise interacts closely with them on a daily basis. Caution is advised.
Type: Chimerical
•••• Reforge
Changelings who pursue the heights of Infusion have mastered the subtle nuances of chimerical creation so well that they can go beyond the cosmetic changes of Make It Work to fundamentally alter all forms of chimera and even Treasures. They can drastically change an object’s size or shape, as well alter its capabilities, adding new magical powers or swapping out existing ones they no longer find useful. Changing living chimera is harder and more limited, but still possible. The changeling can even “break down” enchanted objects in order to infuse their Glamour directly