True. Hon estly, a lot of developer aned ST Bias might come into play. If I think suburbs are orderly unimaginative areas void of creativity and cities are where brilliance comes alive, then it might show in the settings I GM. If I think cities are dystopian hellholes where hope is ground down, and the country side is where you can rediscover your joy, It might also show. I TRY to show examples of both and mix it up. DeBuke farm is magical... megacorps farm next to it ? Soul less. Tijuana is crime ridden ground down... sparse... until you find an oasis of glamour THRIVING in some local artist collection etc.