#ooc

December 18th, 2018
rae 1:20pm
Imbued Treasures
Artisans from all kiths possess the skill to imbue an item
with the Dreaming, though few are prepared to make the
sacrifice. Imbued Treasures rarely remain in the hands of their
creators. The powers these Treasures manifest are extensions
of their creator’s, and find common use in the hands of the
creator’s allies and loved ones.
To create an imbued Treasure, a changeling must find
a mundane item that’s had a significant form of impact on
inspiration or creativity. A guitar once owned by a popular
musician, a can of spray paint used by a street artist, even the
murder weapon used by a serial killer — creativity abounds in
many places.
The creator must study, research, and meditate upon the
item. She donates a steady intake of Glamour to the intended
Treasure. Over a period potentially lasting days, the changeling
gives up something of her chimerical being, imbuing the item
with the stuff of pure dreams.
System: A mundane item becomes subject to an extended
roll of Intelligence + Gremayre, limited to one roll per hour.
The difficulty increases at the Storyteller’s discretion, if an
item is particularly Banal before imbuement. The number of
successes required varies depending on the Art level added to
the Treasure, with each level requiring five successes. Each
level of power requires the artisan to gift the Treasure a point
of temporary Glamour.
The Treasure’s Art must be possessed by the artisan, at the
level with which she is imbuing the item. Each activation of
the Treasure’s Art costs its user a single point of Glamour, as
well as requiring the roll associated with the Art’s level, and
spending any Glamour cost associated with the power.