The tracks have turned silver, the coaster cars golden. When in use, they often start out full, and return empty, or empty, and return with a passenger. To any one familiar with them, these are obviously trods! (Zara am here)
The Southeast, close to the entrance, has a Carousel, which obviously still works. Broken stallions, and weatherworn mares trot in front of benches. The music as it moves is jerky, and sometimes grinding.
Proud Chimerical steeds prance, almost straining in their ring. Somehow they are able to sink into their ‘mortal’ seemings of wood to protect themselves, or heal, but they occasionally slip out to gallop about the park like young colts at play.
In other parts of the park, one can see a Flying Dutchman ride, nothing special, faded and old. Not too far from it, a Hall of Mirrors seems to beckon, and one can enjoy its goofy distortions and multiple reflections…sadly some vandals have broken some of the mirrors.
Much to Irene's confusion, and Jude's delight, the "Dutchman" is working in ways never expected. Not only does it seem to act as a trod of sorts with other far off lands, it appears to be seaworthy, and set to be launched off shore once it swings hard enough.
The Hall of Mirrors is even more fantastic to fae eyes, and, if one takes the right turns, one comes to a most unusual, and disturbing part of it.
In the darkest part of the Park, shaded by other rides, and old twisted trees, is Dr. Lolly's Fun-House. The Building resembles a grotesque clown head, with wide open smile of yellowed teeth, which contains a door. It has a rather ominous, and yet intriguing appeal. It’s almost as if it were shunned by the rest of the Park.
The ‘eyes’ of the building seem to gaze about with a sinister cast, and the mouth looks like it just might devour anyone who is reckless enough to open that door. While the waves of glamour from the Freehold do indeed touch even here, it’s almost as if the FunHouse were not ‘of’ the Hold; A virus, in an otherwise healthy body.